AI Insights · Timothy · July 2022
Top 5 Casual Games on iOS in Greece Q2 2022
Discover the performance of the top 5 casual games on the iOS platform in Greece during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 casual games on the iOS platform in Greece demonstrated varied performance in terms of downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides insights into the weekly trends for these popular apps.
Coin Master from Moon Active saw a gradual decline in weekly downloads, starting from approximately 678 in late March and dropping to around 265 by the end of June. The game's weekly revenue fluctuated, peaking at about $18.5K in early April and ending the quarter at roughly $10.2K. Active users remained relatively stable, ranging between 4K and 5K throughout the quarter.
King's Candy Crush Saga experienced a diverse trend in weekly downloads, starting at over 1K in late March, dipping to 554 in early May, and then rising again to 890 by the end of June. Revenue showed a similar pattern, peaking at around $15.9K in early May and closing the quarter at approximately $13.1K. The game maintained a steady active user base, hovering around 9.9K to 10.2K.
Homescapes by Playrix exhibited a consistent decline in weekly downloads, from 710 in late March to around 347 by the end of June. Revenue also saw a downward trend, starting at $17.2K in early April and ending at about $8.2K in late June. However, the number of active users remained stable, ranging from 11.2K to 12.7K.
Another game from Playrix, Gardenscapes, showed fluctuating download numbers, beginning at 283 in late March and settling at 191 by the end of June. Revenue followed a similar pattern, peaking at around $8.5K in early May and ending the quarter at approximately $5.6K. Active users fluctuated between 5K and 5.9K throughout the quarter.
Lastly, Backgammon - Lord of the Board from Beach Bum Ltd experienced varied weekly downloads, starting at 116 in late March and ending at 216 by the end of June. The game's revenue saw a significant increase, starting at $4.4K and peaking at approximately $10.1K in late June. Active users also showed growth, rising from 1K in late March to around 1.5K by early June.
For more detailed insights and data, visit Sensor Tower.